
Narrative games, strange experiments, and stories from the desert edge.
Somewhere past the last gas station, I make narrative games, prototypes, and game-jam projects.
By trade, I'm a software and data engineer. I've worked on large-scale infrastructure and data systems for AAA games and similar things for less interesting companies.
Out here, I work smaller: characters, stories, mechanics, strange little systems, and whatever survives the trip from bad idea to playable build.
I'm especially interested in narrative games, unusual mechanics, character-driven stories, and games made by small teams with entirely unreasonable ambitions.
Writers, artists, designers, developers, and other wanderers: I'm always happy to meet people making interesting things.
Out here, stories don't end. They just get buried for a while.
THE ROAD SO FAR